The Bronze Caliphate

The Players

  • Athyra (Tiefling Rogue) – Rachel
  • Murky Waters (Lizardfolk Druid) – Ross
  • Raksha Abeyaantirx (Tabaxi Warlock) – Miles
  • Vanyk (Half-Elf Sorcerer) – Jeremy
  • Zedicus Cypher (Dragonborn Fighter) – Jacquelyn

The Story So Far…

Part One: Rescue Party

November 21, 2021

A quiet night at Quester’s Table Inn and Tavern was shaken up when the owner’s son slipped down into the sewers and was carried off by undead. The adventurers who happened to be nearby got involved, heading down below to rescue the boy from a gang of Zombies led by a Ghoul.

In the aftermath of the battle wherein the boy was saved, the heroes found some treasure, most notably a Bag of Holding containing a large Copper Dragon egg and a note telling the owner of the egg where to take it. Although the options of eating it and absorbing its power or of selling it outright to a wizard for a fortune were discussed, the adventurers decided to band together and deliver it as proscribed.

And so the fellowship was formed.

SETTING

The Bronze Caliphate runs for a thousand miles of coastline stretching north of the western Equatorial Desert. It is a federation ruled by an unbroken line of Bronze Dragonborn Caliphs who are devoted to the Cult of the Cat, a religion uniting the many lands with its roots of power in the mythical Isle of Cats, located some 500 miles off the coast. It is said that anyone who voyages there is doomed to forget himself and turn into a Tabaxi, with those few who returned having sown the seeds of the race in Hyracanum.

A High-Priestess of the Cult of the Cat

Crusaders from the North

Beyond the northern frontier of the Bronze Caliphate is Oropan, a theocratic kingdom of monotheistic zealots constantly sending crusaders southward to try and seize the capital city of Primovia. From there they would be able to sail for the Isle of Cats, an enigmatic goal of theirs to which the Caliph is absolutely opposed, so war is a constant of the northern frontier.

Oropan Crusader

Origins

We begin in the capital city of Primovia, situated on the westernmost point of the caliphate’s thousand-mile coastline. It is a cosmopolitan city of a mid to high-level of fantasy with a quasi Indian/middle-eastern flavour. The school of wizardry and witchcraft, the Universato Ultimato, includes a dock on its clock tower for skyships, though such craft are rare owing to their being easy prey for Dragons which are common enough to merit a Dragon Cult. Just like any great metropolis, Primovia has a powerful Thieves Guild and a thriving black market in spite of being an ostensibly religious and orderly city.

Primovia – Capital City of the Bronze Caliphate

Anyone of any race or class may be found, so there are no restrictions on what you can play.

Dragonborn are fairly common. Dwarves rarely leave their mountain kingdoms, just as Elves and Gnomes rarely leave Elfland, but the adventuring kind are not unheard of. Halflings likewise rarely venture far from their hilly dales. Humans are the most common and wide-spread race. Tieflings are very rare beings, as are Half-Elves and Half-Orcs, unlikely to ever come across another of their kind.

Those are the regular Players Handbook races. Anything from an outside source needs DM approval.

THE CULT OF THE CAT

RETURN