Dark Age Adventure

To Restore a Kingdom

This campaign begins with a trio of adventurers finding a treasure map pointing them to the Crown of Kings. This powerful artifact can be used to unite the kingdom of Alamayne under an authentic ruler instead of the puppet regent (the so-called “Black King”) installed by the Church of Deem to legitimize their theocracy.

The Party

  • Akram (Elf Rogue) – Mark C.
  • Nihl (Dragonborn Monk) – Kasey
  • Rosetta Stone (Human Cleric) – Sarah
  • The Dude (Human Fighter) – Jake

Round 16

Giant Problems

April 21, 2024

As the trio of Akram, Nihl and The Dude rested atop the pyramid, Rosetta re-appeared in their midst with no sense of lost time, the tell-tale sign of Modron interference. The reunited party made for the nearest town, Serim, arriving just as the gates were closing for the night.

The next morning they met Harkin and carried on up the mountain road to reach the mining town of Bariat by sundown. At the Goldmine Tavern and Inn, they were presumed to be dragon-hunters being shown the way to its lair by Harkin and cautioned against such a journey as none every returned from. At dawn the next day, Harkin led the adventurers up the slopes of Mount Zova to his favourite spot for catching Kobolds.

After a couple days of stake-out, the party succeeded in capturing six of them. Harkin was keen to return to the city but the party persuaded him to stay and catch more. At the end of the next day, they were attacked by the Frost Giants Ymurl and Ylgur and their Remorhaz. And then Harkin as well.

The Ranger was in league with the giants and betrayed the party’s trust by launching arrows at The Dude before Nihl could knock him out. The frost worm was slain but when Akram ended up in one of the giant’s bags, the rest decided to withdraw. The Elf barely escaped in time to join the party as Nihl used the Decahedron of the Realms to teleport everyone back to the Goldmine Tavern and Inn.

Campaign History

Campaign Log

Alamayne

The isle of Alamayne is a land ruled by the oppressive theocracy of the Church of Deem. They came to power a century ago in a crusade that swept away King Olaf the Old and replaced him with Virigoth, the Black King, a seemingly immortal figure who still rules to this day. Only the independent city-state of Ludinium on the south coast remains as the lone hold-out, an oasis of enlightenment amidst a land in a Dark Age.

For millennia, Alamayne was the domain of barbarians and bandits with endlessly shifting lines of succession and many periods without kings at all. Many believed unified rule of the island was folly, fractured as it was by feudalism and an inablity of its nobles to get over historical slights, but then, a hundred years ago, the Church of Deem emerged in the north as a power to be reckoned with.

With a zealous and brutal pursuit of justice, the Church was able to unite people against the institutional corruption and abuse of the ruling classes. At first, the devoted were dismissed as a fringe cult, but in the span of a few years they swept to power, ousting King Olaf the Old and installing Black King Virigoth in his place. His apparent immortality is their proof that he was divinely selected to be king of Alamayne, but nobody knows exactly why he is ageless.

Before the Dark Age of theocratic rule, Alamayne celebrated a pantheon of gods who were multivarious in form and function. Chief among them was Vatael who identified closely with the spontaneous energy of Chaos. The Church of Deem, obsessed with order and control, swept away the old gods, assimilating those they could, erasing those they couldn’t, and setting up Vatael as the ultimate villain.

Mogretza, capital city of Alamayne

Alamayne is a cold, dismal place of rugged terrain, lakes and forests, about 800 miles north-south and 600 miles east-west. The overall style and flavour of the setting is Northern European, Celtic/Norse/Mongolian of the 12th-14th century. Think Frazetta’s Conan the Barbarian paintings or the first 20 minutes of the 1982 film. Only the southern tip of the island is in the temperate zone, the rest is sub-arctic, so lots of wind, rain and snow.

Ludinium

The campaign begins in the independent city-state of Ludinium. Home to about 25,000 people, it covers an island just off the southernmost tip of Alamayne connected by a bridge with a large fortress gatehouse. The surrounding countryside is soft marshland which discourages any attack by land forces.

Ludinium has been around for centuries but became an independent city-state shortly after Virigoth was coronated, when the most wanted man in the kingdom, Temvorian the Sorcerer, formed an alliance with other magic-users and took the palace of Ludinium in a swift coup that ended the reign of Duke Miderran. Temvorian had a special relationship with Ozeiaza the Bronze Dragon who helped repel the avenging armies of the Black King long enough for the magic-users to turn the surrounding land to intractable swamp which claimed many an enemy soldier.

Whereas Alamayne resembles a Dark Ages European backwater, Ludinium is an oasis of culture and enlightenment more akin to Renaissance Florence. It is governed by a council of eight guildmasters who are selected from the dozens of trade guilds in the city, serving for two years before being replaced. Presiding over the council with veto power is Lady Marade, the latest in the line of Temvorian’s descendants to take the leading role. As long as Ludinium has a ruling Sorcerer of the line of Temvorian, Ozeiaza will be its patron and protector.

Alamayne’s navy has never fared well in the waters around Ludinium where Ozeiaza loves to swim and capsize hostile vessels. The city-state, lacking any arable farmland, trades heavily with the Kingdom of Falay across the channel for everything they need, so the merchant marine class is vital to Ludinium’s survival and the Dragon is known to favour trade ships over war ships.

Ludinium has a sizeable University Arcanum where magical tomes from across Alamayne have been sequestered rather than be burned by the church. There is a population of Wizards, Warlocks and Sorcerers in Ludinium which puts it on the map for travellers from the Skyrealms. The University Tower even has a dock for skyships which come to visit on a semi-regular basis.

All races and classes are available in Ludinium, but outside the city things get a lot more restricted.

The streets of Ludinium

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